Lean  $LEAN_TAG$
DollarVolumeUniverseDefinitions.cs
1 /*
2  * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
3  * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15 */
16 
17 using System;
18 using System.Collections.Generic;
19 using System.Linq;
20 using MathNet.Numerics.Statistics;
21 using QuantConnect.Data;
23 
24 namespace QuantConnect.Algorithm
25 {
26  /// <summary>
27  /// Provides helpers for defining universes based on the daily dollar volume
28  /// </summary>
30  {
31  private readonly QCAlgorithm _algorithm;
32 
33  /// <summary>
34  /// Initializes a new instance of the <see cref="DollarVolumeUniverseDefinitions"/> class
35  /// </summary>
36  /// <param name="algorithm">The algorithm instance, used for obtaining the default <see cref="UniverseSettings"/></param>
38  {
39  _algorithm = algorithm;
40  }
41 
42  /// <summary>
43  /// Creates a new coarse universe that contains the top count of stocks
44  /// by daily dollar volume
45  /// </summary>
46  /// <param name="count">The number of stock to select</param>
47  /// <param name="universeSettings">The settings for stocks added by this universe.
48  /// Defaults to <see cref="QCAlgorithm.UniverseSettings"/></param>
49  /// <returns>A new coarse universe for the top count of stocks by dollar volume</returns>
50  [Obsolete("This method is deprecated. Use method `Universe.DollarVolume.Top(...)` instead")]
51  public Universe Top(int count, UniverseSettings universeSettings = null)
52  {
53  return _algorithm.Universe.Top(count, universeSettings);
54  }
55  }
56 }