Lean
$LEAN_TAG$
FuturesChainUniverse.cs
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/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using
System;
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using
System.Collections.Generic;
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using
System.Linq;
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using
QuantConnect
.
Securities
;
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using
QuantConnect
.
Securities
.
Future
;
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namespace
QuantConnect.Data.UniverseSelection
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{
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/// <summary>
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/// Defines a universe for a single futures chain
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/// </summary>
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public
class
FuturesChainUniverse
:
Universe
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{
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/// <summary>
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/// True if this universe filter can run async in the data stack
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/// </summary>
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public
override
bool
Asynchronous
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{
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get
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{
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if
(
UniverseSettings
.
Asynchronous
.HasValue)
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{
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return
UniverseSettings
.
Asynchronous
.Value;
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}
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return
Future
.
ContractFilter
.Asynchronous;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="FuturesChainUniverse"/> class
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/// </summary>
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/// <param name="future">The canonical future chain security</param>
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/// <param name="universeSettings">The universe settings to be used for new subscriptions</param>
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public
FuturesChainUniverse
(
Future
future,
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UniverseSettings
universeSettings)
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: base(future.
SubscriptionDataConfig
)
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{
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Future
= future;
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UniverseSettings
= universeSettings;
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}
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/// <summary>
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/// The canonical future chain security
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/// </summary>
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public
Future
Future
{
get
; }
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/// <summary>
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/// Gets the settings used for subscriptons added for this universe
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/// </summary>
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public
override
UniverseSettings
UniverseSettings
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{
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set
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{
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if
(value !=
null
)
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{
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// make sure data mode is raw
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base.
UniverseSettings
=
new
UniverseSettings
(value) {
DataNormalizationMode
=
DataNormalizationMode
.Raw };
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}
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}
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}
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/// <summary>
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/// Performs universe selection using the data specified
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/// </summary>
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/// <param name="utcTime">The current utc time</param>
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/// <param name="data">The symbols to remain in the universe</param>
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/// <returns>The data that passes the filter</returns>
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public
override
IEnumerable<Symbol>
SelectSymbols
(DateTime utcTime,
BaseDataCollection
data)
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{
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var localEndTime = utcTime.ConvertFromUtc(
Future
.
Exchange
.
TimeZone
);
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var availableContracts = data.
Data
.Cast<
FutureUniverse
>().ToList();
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var results =
Future
.
ContractFilter
.Filter(
new
FutureFilterUniverse
(availableContracts, localEndTime));
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return
results.Select(x => x.Symbol);
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}
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}
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}
Common
Data
UniverseSelection
FuturesChainUniverse.cs
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1.8.17